Thursday, December 2, 2010

Monster Hunting



As usual before I start the post, my apologies for the slow updates... and my final examination is coming soon, hence for this month you may expect less posts here. But I will try my best to share interesting topics to you all =)

Now back to the title. Monster hunting. Why should you do monster hunting? First, because they drop some nice loots and souvenirs. Second, big monsters are producing nice amount of XP and money. There is no strong reasons of why you should NOT try monster hunting at all.

I assume that all of you already know how to put plasma into cauldron, and how to get your monster caught and what is malty mist and what components contributes to malty mist. If you feel you are lacking knowledge on this matters, please visit this page for a good info from wiki.

There are 4 things that you need in monster hunting. You have to attract the monster first, and then catch it, before you spread the link to your friends and finally trapped the monster and get the loots hopefully.

To attract - you need a good amount of Malty Mist and lower cooldown to make it quick.
To catch - you need a good amount of Mystic.
To get the loot - of course you need a good loot multiplier (this loot multiplier only counts at the hunt which you caught the monster the first time).

I am suspecting that Attraction also took part on monster hunting, but I haven't do the research, so I just leave it first at this time.

So in your setup you must balance these 4 parameters: Malty Mist, t/sc, Mystic power and Loot Multiplier. Let's discuss some of the possibilities.


MECHANISMS

We go straight to the classic debate, should we use Magic Maze or Lucky Rabbit? Magic Maze is a solid mystic mechanism, with good tsc and good contracts (arcane contracts are well-known for mystic, t/sc reduction, and loot); whereas Lucky Rabbit has some interesting stats: it has loot multiplier (the only trap with loot), and malty mist stat. The downside of LR is that it has no t/sc reduction, and its mystic is 5 less than MM. Which one to choose? It still depends on other factors described below.

CIRCLES

While Wax Pyramids and Runic Candles have good mystic attributes, they lack the t/sc reduction and the malty mist stat. Pumpkin Candles is a fairly good choice for lower-level players, it has fair amount of mystic and nice boost of malty mist. However, the winner of all is undoubtedly Black Dragon's Breath, since it has all the stats we want: -t/sc, mystic, and malty mist.

CONTRACTS

There are no better replacement for Countess Wilhelmina in arcane contract. Mr Bastian Shaw has no loot stats, while SN has no t/sc attributes. For bio, the choice is more versatile. All bio contracts have malty mist stats, hence we need a contract which has some mystic to boost the total mystic which lucky rabbit lacked of. Hence the choice will go to Etain Pict Huntress, which has all the stats that we want.

PETS

I can't really say which pet is the best here. It all depends on your pool of companions. Generally I just go with any -1 t/sc pet with maximum loot (Leprechaun or Pixie), however you can also use Amber Dragon Whelp for a mystic and malty mist boost. If you are aiming for Cool Chimera which often drops special editions, arming the Snake will be nice. No exact choice for pets, all depends on you.

BAIT

Nessy is always good for bait, since it covers the t/sc reduction that can't be provided from other components. If you already have a nice t/sc reduction, instead of using Nessy's you can switch to mocktails. Black Widow has outstanding stats for monster hunting. If you are non-donator, Frozen Mist is quite ok to use also. I personally don't recommend you to use Nessy Platinum despite its powerful stats. Trust me, the price of Nessy PE is not proportional to the money that you get from the monster.

Oh and by the way, speaking about Nessy, there is an interesting write-up about Nessy Reservation in my friend RayChris' blog right here.

ID CARD

Arm cosmic ID if you feel impatient with your t/sc. Otherwise, arm your twilight ID :D

CAULRDON


I would say that Witch Cauldron or Super Jura Atomizer are definitely much better than the normal ones. The addition of 5 mystic, x1.25 loot and 5 malty mist are indispensable. For arcane setups, donated cauldron are not really necessary, since the mystic power we have is enough (70+). However, for bio setups, without the donated cauldron the mystic power will be less than 70, hence I don't recommend bio setup if you don't have any donated cauldrons.

HOW MUCH MALTY MIST SHOULD WE HAVE?

I would say that too many malty mist is not really good for your setup. If you increase the malty mist to the max, there must be any sacrifice made, be it on the mystic power or on the t/sc. A large amount of malty mist without enough mystic will go to waste. I would say that 10+ MM is quite good already. If you already reached this amount, focus more on building your minimum t/sc and mystic power.

My recommended setups:

Arcane approach: 76 Mystic, 10 Malty, 2 min cooldown, highest loot (Twilight ID armed)


Bio approach: 71 Mystic, 19 Malty, 2 min cooldown, less loot (cosmic ID armed)


See you on the next updates!

No comments:

Post a Comment